/Massively.... I concurr.
No good points are made, warriors are fine the way they are. Mobs act mostly like PvP does in that they'll try to go get the healer or casters too, not stupidly chase a warrior, that was the whole purpose in the AI updates vs AOE damage.(Pvp specific circumstances put aside)
Now, as a possible skill for an upcoming expansion/character class/occupation....that's another story, but it's still against the AI, you'd have to heavily modify it.
Taunt: 10 seconds As long as your teamates are not in attack range(wand staff spell), all attacks are focused on you. Ends when any foe in area is attacked by a different team-mate, or when team-mates enter aggro circle.
But wait, that's kinda how it is already.
Learn to do some heavy damage with a warrior, then come back with some fresh ideas.
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